

Missions just sort of happen with minimal direction from other characters. What’s strange about Far Cry 2 is that it’s open world is inhabited by so few NPCs and even fewer cutscenes. for some reason? After that, it becomes the kind of open-world game we’re at least somewhat used to: start from nothing, do jobs to help a couple of different factions so you can get gear and weapons, work your way back to the guy in charge who you’re supposed to kill. Once you’ve landed things, predictably, went south fast you are ambushed and find out that you have malaria. You’re tasked with infiltrating an unspecified African nation to assassinate an arms dealer named the Jackal. You select one starting character from a list of several (though it didn’t matter who you chose). Ubisoft The story doesn’t really matterįar Cry 2 had more of a premise than an actual story. Forgotten in name, but certainly not in legacy. But, since it came out in 2008, not 2018, Far Cry 2 is doomed forever to be disastrously ahead of its time. From survival games to battle royale and even some of the most popular action games and RPGs of the last several years, everything seems to take a little piece of Far Cry 2. Instead the influence of Far Cry 2 can be felt all through gaming.

Far Cry 2 would have felt like a new, minimalist version of open world game that Ubisoft had never tried before. The following three Far Cry games, and almost a dozen across other Ubisoft franchises, have all followed the same model: take down outposts and defeat bosses to regain control of zones on the map. If Far Cry 2 were released in 2018, it would be praised as a radical new take on the Ubisoft formula.
